点评:Badly designed escape room and a snarky, up-himself operator made for a terrible experience.
There were puzzles that were just tedious and slow. There were puzzles where the answer wasn't sufficient, it needed to be interpreted by the operator to be useful. There were puzzles where you had the right answer but it didn't work because you selected the wrong blue, when blue was the whole answer. Some doors didn't open well even after the correct code was put in. Just badly designed.
And the operator felt the need to comment the whole way through. That's either badly designed or a bad operator. Telling us where to look 1 minute after we know what to look for, telling us we don't need something 2 puzzles before it's actually useful, telling us to do something we're literally in the process of doing. It culminated in a tedious puzzle waiting for numbers on a screen to be in the right ranges, where he decided it was appropriate to make snarky comments about how we were doing, then effectively telling a team member to shut up while he's talking ("You'd have heard the answer if X didn't swear" and we hadn't even asked for an answer).
All in all, a terrible experience. I can get past a mediocre escape room. I can't get past an operator who decides they're a more important to the team than one of the people in the escape room, and tells them that. Just awful.
翻译:设计糟糕的逃生室和一个尖刻、自以为是的操作员给我们带来了一次可怕的经历。
有些谜题既乏味又缓慢。有些谜题的答案是不够的,需要由操作员解释才能有用。有些谜题你有正确的答案,但它不起作用,因为你选择了错误的蓝色,而蓝色就是整个答案。有些门即使输入正确的密码也打不开。只是设计不好。
操作员觉得有必要从头到尾发表评论。这要么是设计不当,要么是操作不当。在我们知道要寻找什么后 1 分钟告诉我们去哪里,告诉我们在某些东西真正有用之前我们不需要 2 个谜题,告诉我们去做我们实际上正在做的事情。它以一个乏味的谜题达到高潮,等待屏幕上的数字处于正确的范围内,他认为对我们的表现发表尖锐的评论是适当的,然后有效地告诉团队成员在他说话时闭嘴(“你如果 X 没有发誓的话,我们就会听到答案”,而我们甚至没有要求答案)。
总而言之,这是一次可怕的经历。我可以通过一个平庸的逃生室。我无法绕过一名操作员,他认为自己对团队来说比逃生室中的一个人更重要,并告诉他们这一点。太糟糕了。